Configure Systems/Jobs
Open config.lua
Go to Config.Systems
Change Jobs
Main Job
Here you set the main job for the MDT, for example you could have sheriff instead of police

Off-Duty Jobs
Here you set the off-duty jobs (for ESX or Jaksam Jobs creator with an off-on duty script)

Boss Ranks (ESX/Jaksam-Job creator only)
If you use QB-Core the jobs got the property isboss, you can skip this.
Here you must enter the name of ranks from job_grades that should have full rights in the MDT.

Theme
Here you can change the appearance of the user interface.
Defined themes you can see here: daisyUI themes — Tailwind CSS Components
Behavior
You can set the behavior of a system to police, medic or nil
police will add you an other police system
medic will add you an other ambulance system
nil will add you a complete seperate system, neither a police or medic system
Add new System
Another Police System:
["myPoliceSystem"] = {
MainJob = {
["myPoliceJob"] = {
offdutyjobs = {"myPoliceJob-OffDuty01","myPoliceJob-OffDuty02"},
bossranks = {"boss","boss2"}
}
},
theme = "dark",
behaviour = "police",
systemName = 'my New Police System'
},
Another Medic System
["myMedicSystem"] = {
MainJob = {
["myMedicJob"] = {
offdutyjobs = {"myMedicJob-OffDuty01","myMedicJob-OffDuty02"},
bossranks = {"boss","boss2"}
}
},
theme = "dark",
behaviour = "medic",
systemName = 'my New Medic System'
},
Different System without files input
["myOtherSystem"] = {
MainJob = {
["myOtherJob"] = {
offdutyjobs = {"myOtherJob-OffDuty01","myOtherJob-OffDuty02"},
bossranks = {"boss","boss2"}
}
},
theme = "dark",
behaviour = nil,
systemName = "my new unrelated Job"
},
The new system looks like the Medic-MDT except there is no files input.
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